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- on exitFrame
- go(the frame)
- cursor(200)
- set the locV of sprite 12 to the mouseV
- set the locH of sprite 12 to the mouseH
- updateStage()
- if rollOver(9) then
- set the memberNum of sprite 12 to 65
- updateStage()
- end if
- if rollOver(10) then
- set the memberNum of sprite 12 to 58
- updateStage()
- end if
- if rollOver(11) then
- set the memberNum of sprite 12 to 66
- updateStage()
- end if
- end
-